The Tékumel Foundation

News about the World of Tékumel® – the creation of Prof. M.A.R. Barker

Archive for the tag “Adventures”

Now make it YOUR Tekumel

The following excerpt is from The Tékumel Sourcebook; Prof. Barker presents some advice about how to approach playing Tékumel:

“There is no need for ‘your’ Tékumel to be identical with ‘my’ Tékumel. Introduce other characters, different animals, further races — after all, my terrain maps show only a portion of the planet’s northern hemisphere, and there is lots of room around the other side! Change the social structures, throw out or ignore features which do not appeal to you. Use your own imagination to bring in features which you and your players will enjoy. The game can function as a springboard into your own fantasy mythos, and if you go on to develop this, we shall all be the richer. If you have a campaign which uses some other set of rules, you may still wish to utilize these background materials either directly or as a stimulus to enhance your World. Even were we to issue a monthly newsletter or exchange data by telephone, there is no real way to prevent your history from diverging from mine. I can indeed provide further material — and some are already available from the publisher of this book — but we cannot keep your Tékumel from drifting away from mine. This is as it should be. You have just bought MY Tékumel. Now make it YOUR Tékumel.”

This advice is, if anything, more true today than in the past.  What Prof. Barker wanted was for people to go out and play in his world, and then share the results with one another and with him.  Trying to “get it right” is just falling down a rabbit-hole of needless worry.  It’s understandable that players and game-masters would want to capture the essence of Tékumel, but that should include testing out your own Tékumel inventions and imaginings in actual gameplay.

From time to time, the Foundation blog will present various excerpts and notes from Prof. Barker which should be of value to Tékumel fans.  This is the first in that series; we hope to provide some insights into what he thought was worthy of consideration as you explore Tékumel, the world of the Empire of the Petal Throne.

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Adventures on Tekumel at GaryCon VI

TFound-GaryConVI-game

There were three Empire of the Petal Throne games at GaryCon VI this past weekend:

  • The Jakallan Underworld: a party of adventurers dedicated to Karakan and Thumis questing for gold and glory were led astray by a disembodied brain of a priestess of Dlamelish.  Drawn into the inner sanctums of the Temple of the Green Eyed Lady of Sins, only one of the party escaped the wrath of the Goddess and her minions.
  • Hard Times in Pijnar: this was a pick-up game, in which four Tinaliya charged with protecting a large device of the Ancients found that their Livyani master had been assassinated and the Mu’ugalavyani were invading the city.  They discerned how to operate the large, slow moving vehicle and began to escape the city.  All seemed to go well until the Lightning Bringer outside the city walls was brought to bear.  If they had only tried to use their Eye of Retaining All Things….
  • Fishing in Lake Parunal: agents of Baron Ald were sent to Lake Parunal to seek aid from the Nyagga – or so they were told.  Intrigue and danger awaited them in the fishing town on the shores of the lake.  But they were surprised to discover that they just might be some truth to the rumors which led them there originally.  After a terrible combat in a domed chamber under the lake, the party defeated their onetime source of information and were returned to the surface.  They may not have secured any help from the mysterious aquatic race, but they did capture two Eyes.

In addition, there were lots of discussions of Tekumel with fans, including Bill Hoyt, Mark Siefert, Mark Eggert, Adam Thornton, and many others!

(photo courtesy of Mark CMG; visit the www.creativemountaingames.com blog)

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